Unreal rotate around object. You know the radius (the distance between t...
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Unreal rotate around object. You know the radius (the distance between the two objects), from that you get the distance around the circle. I see there's a "Rotate Vector Around Axis" but I can't find one that also supports a pivot point. I need to rotate the target one around the origin one by a given amount of degrees along the Z axis. Is there a way for me to, for example, set 10 rotations over xxx frames?. On that actor, add a Vector variable, and use the construction script to set the Static Mesh Component's Relative Location to the value of the Vector variable. The distance around the circle is the circumference (2 x PI x radius). It will add indefinite rotational movement without any code. This has two main features: Virtual Pivot It introduces a virtual pivot that you can rotate or scale around without needing to re-parent or change your original pivot. 0. Like a static mesh, it can be added to our Blueprint Class (much like a Character Movement component).
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